![]() ![]() If it has no number and just shows a lightbulb sign, it does not need to be connected to a pylon to run, simply be in range. If you select a blueprint, it will tell you if it has a power requirement. Some items require power to run, like the settlement recruitment tower. Link the generator to the pylon, and you can link the pylon to another pylon to increase how far the power field can extend to. However, there is a limit on the range, and this is where power pylons come into play. Press space on the generator, then press space on the thing you want to link to. However, I will be only covering the base pylons. However, the power system in Fallout 4 is impressively diverse, and many different things can be done with all the different pylons. Power is fairly expensive, and you will constantly run out of copper from running wires and pylons everywhere. They have an AOE effect, but personally, I like turrets better. Traps are situational, and all traps require power. Some turrets require power and I will cover this in a different section. ![]() ![]() Keep in mind, however, that they do have a range and specific turrets work better in different situations, for example, the flamethrower turret in closed tight hallways. Just place them and they shoot at things, while giving defense points. I don’t recommend placing many of these as well placed turrets and traps are almost better in every circumstance to utilise your settlers better. To assign a settler to guard (or to do anything in general), press E on default in build/workshop mode on the settler to command, and press E again to assign him on the post you want him to guard. However, it must be active for the points to be added. For maximum happiness, make sure your defense rating is more than your food + water rating. Defense points currently don’t seem to do much but provide an indication on how fortified a settlement is. I recommend using the ‘structures’ tab with the defenses to create a fortifiable base. The defenses can be found in the defenses tab, and include fortifications, turrets and traps. There is a random chance that an attack by bandits or other parties may attempt to raid your settlement, therefore it is important to equip your settlers with guns and some ammo, as well as placing defenses. However, it will also move anything close to it. Hold E over an item, to pick up the item as well as everything attached to it. Walls and various structures snap to each other, but this can be annoying if you want to have a slight difference as it will force you to snap. Left and right mouse button to rotate, E to build, and R to scrap. Sadly, there is no extremely precise way of placing things. This takes some time in the beginning to achieve, however, if you are impatient there are various plantable fruits in the Super Duper Mart, in the wooden containers. The Sanctuary settlement starts off with melons, so simply harvest them and plant them from Resources > Food, and find the harvested melons. Excess water units that your settlers are not using will be automatically be converted into purified water and be placed in your workshop inventory.Įach settler needs one unit of food. These water pumps must be on the ground and cannot be indoors. Go into Resources > Water and place a bunch of water pumps. To place one, hold V by default, go into ‘Furniture > Beds'.Įach settler requires one unit of water to be satisfied. Cloth and wood/steel are very common and this shouldn’t be a problem. To scrap items, see my other guides.Įach settler requires one bed to be satisfied. To access the workshop UI, hold V by default while in range of a workshop (the range of a workshop can be seen inside the workshop UI as green lines). This means this area can support a settlement. This can be found on the map, if you hover over an explored icon on the map, there may be a NPC count and a happiness rating. A settlement can only be founded where there is a workshop. ![]()
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